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2005年11月07日
仕事は重なるものだね 晴 [WEB ]
週末は恩師やお世話になった方々にお会いでき、楽しいひと時を過ごさせて頂きました。
お疲れ様でしたー。
genちゃんやikea君にも会いたかったなぁ。
■streetluge
ゲイム
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ゲイム
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コ工エェ(;´Д`)ェエ工
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ちょwww
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滑走路がある件について
■everlab 1 hour circle
一時間で円を描くよ、みたいな
■Japanese Pink Movies
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Air Spiker Build
E/Me
Arcane Echo(2.5)
Chain Lightning(3)
Echo(4)
Glyph of Elemental Power(1)
Windborne Speed
Distortion
Air Attunement
This is the vindicators monk/ele
15 Divine
14 Healing
Weapon: Insightful pvp staff of enchanting +20% enchants 5 energy
* = Elite
Divine Spirit
Orison of Healing
Heal Other
Dwaynas Kiss
Healing Seed
Heal Party
> any hex removal <
Glyph Of Renewal*
Explanation: In one of the recent patches glyph of renewal* was buffed up to a make the next spell cast an instant recharge. So while a guildmate and I were thinking up monk energy management, I thought of this:
You (the monk) go in and cast glyph of renewal* then cast divine spirit. With 15 divine favor and a 20% staff wrapping divine spirit will last for about... Well 17ish seconds and the recharge on glyph of renewal* is 15 seconds. So with this build you can constantly keep up divine spirit to make all your monk skills cost 5 less energy, so Orison and Dwaynas is 1 energy, seed is 5, heal other is 5, and heal party is now 10.
This build was tested by several of our monks. In team arenas our monk never went below 30 energy.
2005年11月07日 08:54
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